Ayan Ali

I am a second year student at the University of Toronto studying Electrical and Computer Engineering. I am keenly interested in ASIC design, VLSI, CPU architecture, FPGA development, hardware acceleration, embedded system design, custom compilers, and high-performance computing architectures.

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Recently, I have been working on a custom Vulkan-based voxel game engine; the foundation of a design team at the University of Toronto that is producing aircraft that have an endurance of greater than three days; a custom 3D-printer that requires no structure scaling in larger print volumes by SCARA cable-driven robotics; and custom silicon that aims to multiply matrices at high speed for use in Analog-Computing-adjacent applications.

I have also been working on completely FPGA-based low-resource raycasting engine that aims to allow a microcontroller system to render 3D graphics at high speeds without dramatically increasing cost. This has recently been extended to a raytracing engine.

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BareMetal Logic Released 2025-12-30
The initial release of BareMetal Logic has been made! BareMetal Logic is a sandbox pixel-based digital logic simulator that is designed to be as true-to-life as possible whilst circumventing the oddities of real semiconductor development. Build, program, debug, and simulate anything from simple transistor circuits to early x86 computers at millions of TPS!