Dystopian Housing Workflow
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Bladerunner was such an awesome series, lets make a scene paying homage to that. In the process additional techniques are learned to aid faster scene creation in the future.
Spaceship Gauges Workflow
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I think its time we make a spaceship, we need some gauges and panels to populate the cockpit of our utilitarian near-future type spaceship. Let’s use real-world photos to enhance the modelling.
Retro Panel Workflow
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Creating a “familiar-future” type graphical interface would be cool and help supplement future projects. Perhaps this type of UI is used as a low-load type interface in a starship.
GIS and OSM Imaging Workflow
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What if we placed the spaceships in a near-future type scene where we have a space-elevator in one of today’s cities to perhaps see how what our future may look like.
Spaceship Engines Workflow
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A spaceship can’t move without engines! We need many sizes of engines to work to ensure the ship can manoeuver in a believable way instead of just flying about without visible manavouering engines like in other Sci-Fi content.
Explosion Workflow
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Learning the simulation workflow generally would be quite useful especially in the case of smoke effects for, say, a steam locomotive; water in a river or against a shoreline; explosions for well cool stuff; etc.
Airships Workflow
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Airships, the word air and ship are combined to create airship. What if I took the meaning literally and created a ship-that-is-in-the-air while still basing the artistic design in reality and still having some semblance of plausibility?
Jet in the Twilight Workflow
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Let’s take break from spaceships and airships, and hone in my modeling skills after it being not practiced for a while by modeling a Mig-25, while doing this let’s make a cool scene.