Dystopian Housing Workflow
Bladerunner was such an awesome series, lets make a scene paying homage to that. In the process additional techniques are learned to aid faster scene creation in the future.
Spaceship Gauges Workflow
I think its time we make a spaceship, we need some gauges and panels to populate the cockpit of our utilitarian near-future type spaceship. Let’s use real-world photos to enhance the modelling.
Retro Panel Workflow
Creating a “familiar-future” type graphical interface would be cool and help supplement future projects. Perhaps this type of UI is used as a low-load type interface in a starship.
GIS and OSM Imaging Workflow
What if we placed the spaceships in a near-future type scene where we have a space-elevator in one of today’s cities to perhaps see how what our future may look like.
Spaceship Engines Workflow
A spaceship can’t move without engines! We need many sizes of engines to work to ensure the ship can manoeuver in a believable way instead of just flying about without visible manavouering engines like in other Sci-Fi content.
Explosion Workflow
Learning the simulation workflow generally would be quite useful especially in the case of smoke effects for, say, a steam locomotive; water in a river or against a shoreline; explosions for well cool stuff; etc.
Airships Workflow
Airships, the word air and ship are combined to create airship. What if I took the meaning literally and created a ship-that-is-in-the-air while still basing the artistic design in reality and still having some semblance of plausibility?
Jet in the Twilight Workflow
Let’s take break from spaceships and airships, and hone in my modeling skills after it being not practiced for a while by modeling a Mig-25, while doing this let’s make a cool scene.